This supplement for the DUNGEONS & DRAGONS roleplaying game explores the Neverwinter region, providing details for both players and Dungeon Masters to experience everything the setting has to offer. Players can use this book to enhance their adventurers with exciting options that tie into the setting. They can choose from new character themes, cleric domains and powers, a new type of wizard called the bladesinger, and variants for classic races such as dwarves and elves. For Dungeon Masters, this supplement is a sandbox of adventure and plot options. It gives a Dungeon Master all the tools to build a thrilling campaign that spans the Neverwinter region.
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Concluding the Campaign Settings. The original plan for D&D 4e's campaign books was to produce a new setting every year as three books: a player's guide, a GM's campaign guide, and an adventure. Afterward, the setting would be abandoned and a totally new world would be the core of the next year's publication. This plan lasted intact for two years, through the Forgotten Realms (2008) and Eberron (2009) settings. However the Dark Sun (2010) only made minor changes to the plans: the GM and player books were combined into a single Campaign Setting, then a monster manual was added to the line.
In Neverwinter, explore and defend one of the most beloved cities from the Dungeons & Dragons Forgotten Realms campaign setting, as it rises from the ashes of destruction. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter! 2ff7e9595c
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